IEEE Metacom2023

Conference Name: IEEE International Conference on Metaverse Computing, Networking and Applications
Dates and Location: June 26-28, 2023, Kyoto, Japan.
Paper Submission Deadline: Dec 30, 2022

Scope and Tracks:

Metaverse is one of the key enablers for the future society, which is envisioned to bring a new revolution to digital world. For Metaverse, physical world will be seamlessly integrated with cyber world through digitizing physical objects to create digital twins, which poses numerous challenges on human-machine interfaces, ultra-low latency, extremely high resource demands, low traffic, reliability and trustworthiness. To realize this vision, it becomes indispensable for the convergence of computing, networking and applications for Metaverse in a wide range of domains including industry, finance, medical care, smart cities, entertainment, education, and agriculture.
The conference solicits submissions from all research areas related to Metaverse computing, networking, as well as their corresponding systems and applications. Topics of interests are covered by the following tracks:
Track 1: Metaverse Architectures and Applications
Track 2: Networking and Communications
Track 3: Metaverse Computing
Track 4: Blockchain and Web 3.0
Track 5: Security, Privacy, and Trust
Track 6: Theories, Experiments and Evaluations


Conference Name: IEEE ICC 2023 Workshop on "Metaverse-based Networking and Computing
Dates and Location: 28 May – 01 June, 2023, Rome, Italy.

General Co-chairs

  • Muhammad Atif Ur Rehman, Manchester Metropolitan University, Manchester, United Kingdom
  • Pietro Manzoni, Universitat Politècnica de València Camino de Vera, Valencia, Spain
  • Spyridon Mastorakis, University of Nebraska at Omaha, United States

Scope and the Topics of The Workshop

The recent advancements in immersive technologies such as augmented reality (AR) and virtual reality (VR) are paving the way for the realization of a surreal world namely “Metaverse”; a term that was recently re-coined by Meta—formerly known as Facebook. Metaverse aims at transforming the digital experiences by blending the physical and digital worlds creating theoretically unlimited virtual environments for users to experience heterogenous activities in real-time.
Technically, to create virtual environments, the Metaverse, in addition to computer vision and image processing techniques, also relies on pervasive network access and proximate computations. The goal is to deliver a seamless and real-time experience to geographically distributed users to interact with each other to the extent they are co-located and physically situated in completely different and distant worlds. However, traditional networking solutions and edge computing techniques cannot deliver the real-time experience in Metaverse owing to considerable latency incurred by the inefficient network protocol design and little edge computing capabilities. These issues thus cause a lag in rendering virtual objects on the intended position, especially in multi-person collaborative Metaverse applications.